image
Reach Us +44 1752 712024
SOCIETIES:
mental health, psychiatry and mental health, journals on mental health, mental health journals, journals mental health
journals for mental health, best journals for mental health, mental health journals uk, journals on psychiatry
JOURNAL COVER:
journals of psychiatry, psychiatry journals, asean, journal
Google Scholar citation report
Citations : 5288

ASEAN Journal of Psychiatry received 5288 citations as per google scholar report

ASEAN Journal of Psychiatry peer review process verified at publons
IMPACT FACTOR:
Journal Name ASEAN Journal of Psychiatry (MyCite Report)  
Total Publications 456
Total Citations 5688
Total Non-self Citations 12
Yearly Impact Factor 0.93
5-Year Impact Factor 1.44
Immediacy Index 0.1
Cited Half-life 2.7
H-index 30
Quartile
Social Sciences Medical & Health Sciences
Q3 Q2
KEYWORDS:
  • Anxiety Disorders
  • Behavioural Science
  • Biological Psychiatry
  • Child and Adolescent Psychiatry
  • Community Psychiatry
  • Dementia
  • Community Psychiatry
  • Suicidal Behavior
  • Social Psychiatry
  • Psychiatry
  • Psychiatry Diseases
  • Psycho Trauma
  • Posttraumatic Stress
  • Psychiatric Symptoms
  • Psychiatric Treatment
  • Neurocognative Disorders (NCDs)
  • Depression
  • Mental Illness
  • Neurological disorder
  • Neurology
  • Alzheimer's disease
  • Parkinson's disease

Abstract

IMPACT OF ELECTRONIC GAMING ADDICTION ON PHYSICAL AND PSYCHOSOCIAL STATUS AMONG SECONDARY SCHOOL'S CHILDREN

Author(s): Zahraa Mohammed Hussein Attiea* and Mohammed Baqir Hassan

Background: The impact of electronic games on the child is a great influence, due to the widespread use of these games in recent times by children. Dangerous in his hand leads to addiction to it and affects many aspects, including: Health, psychological, and social aspects. In this sense, we have tried through this article to address the issue of electronic games and their various psychological, social and physical effects on the child.

Study aim: To assess the electronic gaming addiction among secondary school children, to assess the impact of electronic gaming addiction on physical and psychosocial status among secondary school children, in addition to find out relationship between electronic gaming addiction on physical and psychosocial status among secondary school children and their demographic data.

Study design: A cross-sectional descriptive quantitative design is done in the current work. The study has been carried out between the 1st of September 2022 and the 1st of February 2023 to assess the impact of electronic gaming addiction on physical and psychosocial status among secondary school’s children.

Sample of the study: A probability sampling technique is conducted on the schools selected randomly (32) school’s boys and girls, from (110) total schools in Al Najaf Al Ashraf city, from each school (30) students were randomly selected, and their age between 15 to 19 years.

Sitting of the study: The current study has been including (32) schools, (16) high school (preparatory), (16) secondary school, which are distributed in eight district of Al Najaf Al- Ashraf City in Iraq, four schools from each quarters.

Results: Study findings indicate there is impact of electronic game addiction on psychosocial and physical status and in both the control and study groups, the overall assessment of electronic game addiction, psychosocial and physical status is moderate.

Conclusion: Electronic game addiction, psychosocial and physical status were given a moderate rating in both control and study groups, and also, the study group socio-demographic characteristics the age of student, gender, grade classroom, father and mother educational level, mother alive, period of using electronic gaming and type of favorite game and finally SESS have impact on most study dimensions (Electronic game addiction, psychosocial and physical status).

Recommendations: Trying to finding out interesting new pastimes that are not games. Exercise is necessary for filling spare time, preserving health, and lowering the danger of playing and sitting for extended periods of time.


Full-Text PDF

scan code
INDEXATION OF THE JOURNAL
Get the App